sdk
latest
false
- 概述
- 自定义活动
- 将活动迁移到 .NET 6
- 发行说明
- 构建工作流分析器规则
- 构建活动项目设置
- 创建自定义向导
- 按范围划分活动的优先级
- UiPath.Activities.Api.Base
- UiPath.Studio.Activities.Api
- UiPath.Studio.Activities.Api.Activities
- UiPath.Studio.Activities.Api.BusyService
- UiPath.Studio.Activities.Api.ExpressionEditor
- UiPath.Studio.Activities.Api.Expressions
- UiPath.Studio.Activities.Api.Licensing
- UiPath.Studio.Activities.Api.Mocking
- UiPath.Studio.Activities.Api.ObjectLibrary
- UiPath.Studio.Activities.Api.PackageBindings
- UiPath.Studio.Activities.Api.ProjectProperties
- UiPath.Studio.Activities.Api.ScopedActivities
- UiPath.Studio.Activities.Api.Settings
- UiPath.Studio.Activities.Api.Wizards
- UiPath.Studio.Activities.Api.Workflow
- UiPath.Studio.Api.Controls
- UiPath.Studio.Api.Telemetry
- UiPath.Studio.Api.Theme
- Robot JavaScript SDK
- 触发器 SDK
- 智能体 SDK
重要 :
请注意,此内容已使用机器翻译进行了部分本地化。
新发布内容的本地化可能需要 1-2 周的时间才能完成。

开发者指南
上次更新日期 2026年3月30日
方向
属性可以指向四个方向:
- In:最常见。 用于输入参数。
- 输出:用于输出参数,即活动的结果。
- “输入输出”:很少使用,但在接收数据、修改数据并输出数据以供其他活动使用的活动中非常方便。
- “无”:布尔值和枚举等独立类型不需要方向。 创建这些类型的属性时,请使用“无”。
备注:
Note that Out and InOut properties can only accept variables, not literal values, in UiPath Studio. This makes sense since the activity needs something to which the outputted value can be written.

生成的代码
The Argument direction is seen in the declaration of each property. Notice that FirstNumber and SecondNumber are both InArguments while Sum is an OutArgument.
...
#regio Properties
[LocalizedDisplayName(nameof(Resources.Addition_FirstNumber_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_FirstNumber_Description))]
[LocalizedCategory(nameof(Resources.Input_Category))]
public InArgument<int> FirstNumber { get; set; }
[LocalizedDisplayName(nameof(Resources.Addition_SecondNumber_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_SecondNumber_Description))]
[LocalizedCategory(nameof(Resources.Input_Category))]
public InArgument<int> SecondNumber { get; set; }
[LocalizedDisplayName(nameof(Resources.Addition_Sum_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_Sum_Description))]
[LocalizedCategory(nameof(Resources.Output_Category))]
public OutArgument<int> Sum { get; set; }
#endregio
...
...
#regio Properties
[LocalizedDisplayName(nameof(Resources.Addition_FirstNumber_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_FirstNumber_Description))]
[LocalizedCategory(nameof(Resources.Input_Category))]
public InArgument<int> FirstNumber { get; set; }
[LocalizedDisplayName(nameof(Resources.Addition_SecondNumber_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_SecondNumber_Description))]
[LocalizedCategory(nameof(Resources.Input_Category))]
public InArgument<int> SecondNumber { get; set; }
[LocalizedDisplayName(nameof(Resources.Addition_Sum_DisplayName))]
[LocalizedDescription(nameof(Resources.Addition_Sum_Description))]
[LocalizedCategory(nameof(Resources.Output_Category))]
public OutArgument<int> Sum { get; set; }
#endregio
...
UiPath Studio 中的效果
将鼠标悬停在“属性”窗格中的每个属性上即可查看其方向。
